An industry veteran with 17 years of experience in the gaming industry, Gérard Barnaud started as a localization tester in Ireland in 2001 where he worked for Vivendi. He then moved to Atari headquarters in Lyon, France, where he started as a localization project manager on Neverwinter Nights and evolved to a position of producer for The Witcher (original). He then moved to UBISOFT Montreal and back into localization for Far Cry 2 and Brothers in Arms 3, and ended up in the south of France at the Montpellier studio. Barnaud has worked on various titles ranging from licensed games to large role playing games and intellectual properties for all audiences, and is still passionate about his work.
Upcoming Sessions for Gérard Barnaud
- How to Convey Emotion in Game Localizations - Game Global Forum Warsaw 2018